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    codes and tips

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    Darkside
    Admin

    Posts : 41
    Join date : 2012-09-03

    Defending

    Post  Darkside on Tue Sep 04, 2012 7:42 am

    As long as you have 27 health or higher, you can be attacked by another player.

    A successful defense generally earns you 1 to 2 experience points. You can not earn money by defending and, if you lose against an attacker, you can lose up to ~1950 * your current character level in money that is not in the vault. Every time you defend against an attack, there is the possibility of casualties for your defending units.

    Darkside
    Admin

    Posts : 41
    Join date : 2012-09-03

    Attacking

    Post  Darkside on Tue Sep 04, 2012 7:38 am

    In order to initiate an attack against another player, you must have at least 1 Ammo Point and a minimum of 27 Health.

    A successful attack generally earns you anywhere from 2 to 5 experience points. Additionally, if your opponent has any money that is not in the vault, you can earn up to ~1950 * their current character level. A failed attack results in 0 experience but you do not lose any money. Keep in mind that every attack has the possibility of casualties for your attacking units.

    Darkside
    Admin

    Posts : 41
    Join date : 2012-09-03

    Fighting Overview

    Post  Darkside on Tue Sep 04, 2012 7:37 am

    The availability of Defense Buildings and, to a lesser extent, casualties adds an extra layer of strategy to fighting in World War. The typical Storm 8 two minute Ammo timer also exists in World War, making fighting the most effective way to gain experience in the game.

    There are several factors taken into account in a fight:

    * Alliance Size: Number of alliance members brought into the fight by each player.
    * Units: The attack or defense point value of the units used by each player in the fight.
    * Defense Buildings: The total defense point value of the defense buildings used by the defender in the fight.
    * Skills: The attack or defense skill points of the respective players.
    * Luck: A random chance factor just to keep things interesting.

    Darkside
    Admin

    Posts : 41
    Join date : 2012-09-03

    codes and tips

    Post  Darkside on Tue Sep 04, 2012 7:35 am

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    Re: codes and tips

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